815 Pilot Road, Suite G
Las Vegas, Nevada 89119
U.S.A.
Company Perspectives:
Anchor Gaming is a diversified gaming company that seeks to capitalize on its experience as an operator and developer of gaming machines and casinos by developing gaming oriented businesses. Anchor develops and distributes unique proprietary games, currently operates two casinos in Colorado, and operates one of the largest gaming machine routes in Nevada.
History of Anchor Gaming
Anchor Gaming is an industry-leading diversified gaming company with experience as an operator and developer of gaming machines and casinos. The three business segments in which Anchor does business are: a slot machine route in Nevada; casinos in Colorado and Canada; and proprietary games. CEO Stanley E. Fulton and his family owned approximately 37 percent of the company in 1998, and the corporate headquarters were located in Las Vegas, Nevada.
Slot Machine Route
Anchor Gaming operates a slot machine route in the state of Nevada, in which slot machines are placed at taverns, grocery stores, and convenience stores. The slot machines are regularly serviced by Anchor in exchange for a split of the revenues, or for a fixed-fee payment. The company's Anchor Coin subsidiary operates one of the largest gaming machine routes in the state of Nevada, with more than 800 video poker machines and slot machine units at retail stores and taverns. It is not the largest slot route in the state, but it is the most profitable. Las Vegas, one of the fastest-growing cities in the United States, provides a strong demographic base for slot machine routes. Anchor's largest customer is the Smith's Food and Drug Centers chain, where the company has exclusive location contracts locked in until 2010. The company's deal with Smith's is a space-lease agreement, so any upside in slot revenues goes to Anchor rather than being divided with the store. Anchor's major competitors in the route business are Alliance Gaming and Jackpot Enterprises.
Casinos
Anchor Gaming operates what may be the most profitable casino in the state of Colorado. Limited stakes gambling was made legal in three historic mining towns in the Rocky Mountains of Colorado in November 1990, and Anchor was quick to jump at the opportunity.
The Colorado market in which Anchor participates is both unique to North American gaming and important to the continued growth of Anchor Gaming for a number of reasons. First of all, gaming in Colorado is limited stakes, which means $5 is the maximum permissible wager. Unlike Missouri, however, there is no limit on the amount one patron can lose. The main effect of this maximum bet is that the casinos focus more on gaming machines than on table games. Second, casinos in Colorado are on a much smaller scale than most other U.S. markets (such as the obvious cities of Las Vegas and Atlantic City), for several reasons: Each town's ordinances state that all casinos must be built in the historical style of the town's architecture. Because of this, most of the casinos in Colorado are in already-existing buildings and, consequently, are rather small. Additionally, the downtown location of these already existing buildings, combined with the mountainous terrain, limits available parking space as well as any expansion space a casino might want to undertake in the future. In fact, most casinos in Colorado offer little or no parking space for their patrons, and few, if any amenities, such as restaurants, hotel rooms, or bars (only Harvey's Casino in Central City offered hotel rooms as of 1997).
Due to the building, space, parking, and growth restrictions, major casino operators have stayed away from the Colorado market, so Anchor has not experienced significant competition. In fact, the only other major operators in the cities of Black Hawk and Central City are Harvey's Wagon Wheel, the Gilpin Hotel & Casino, Promus, Lady Luck, and Fitzgeralds; the remainder are operated as small "Mom & Pop" businesses.
The Colorado Central Station Casino, located in the city of Black Hawk (approximately 40 miles from Denver), however, did not occupy an already existing building. It was built to specifications and features an exterior design resembling a 19th-century railroad station. Colorado Central Station is the larger of the two Anchor facilities, generating more revenue than the smaller Colorado Grande Casino, located in Cripple Creek, which features primarily slot machines, with blackjack and poker tables mixed in. Colorado Central Station, which opened its doors on Christmas Day in 1993, is situated on approximately 1.8 acres of land at the south end of Black Hawk, near Main Street and Colorado State Highway 119, considered by many to be the best location in Black Hawk/Central City, since it is the first casino encountered on the road from Denver and Interstate Highway 70 and the first stop on the shuttle bus from the Black Hawk/Central City public parking lot, which most casino patrons use. Colorado Central Station has more than 680 gaming machines, 19 table games, and a food court restaurant area. The Colorado Central Station building has approximately 49,000 square feet of floor space, with 16,637 square feet of gaming area spread over three floors. The casino has more than 770 parking spaces and is the first shuttle stop from Black Hawk's 3,000-space public facility. Colorado Central Station generates more than $15 million in annual pretax income and dominates the Colorado market, with 6.5 percent of the state's casino capacity generating 17 percent of the state's $420 million casino revenues.
The second casino is The Colorado Grande Casino, located 45 miles from Colorado Springs and 75 miles from Pueblo, Colorado. The facility, which is leased, occupies 15,000 square feet of a commercial facility, of which 3,125 square feet are devoted to gaming. The Colorado Grande is located at one of the principal intersections in Cripple Creek; the casino features more than 210 gaming machines, a full service restaurant, and bar.
Anchor and Revenue Properties, a Canadian company, entered a joint venture to manage seven charitable casinos in Ontario, Canada. The seven casinos are relatively small, capped at 40 table games and 150 gaming machines per location. The Ontario Gaming Control Commission gave Anchor and Revenue an eight-year lease and the companies will be responsible for casino buildout at existing sites such as racetracks, shopping centers, and hotels. The company will receive ten percent of gaming machine revenue, five percent of table game and food and beverage revenue, and ten percent of operating income.
Proprietary Games
The fastest-growing segment of Anchor Gaming's business is its proprietary games division, which has grown at an 87 percent compound rate over the past three years. The company does not actually manufacture the games. Instead, it creates ideas for novelty slot and video games, develops the game concepts, and then incorporates those concepts into existing game formats from suppliers such as International Game Technology (IGT), Bally Gaming, and Universal, then places the games in casinos throughout the United States. Proprietary games include Double Down Stud video poker, Clear Winner (a transparent slot machine), the highly-successful Wheel of Gold slot machine, the Wheel of Fortune progressive slot machine (developed in conjunction with IGT), Totem Pole (a nine-reel, eight-foot-high slot machine), and Silver Strike (a slot machine that pays out an encased souvenir silver token on a winning combination). Although Anchor initially began developing proprietary games as a complement to its own gaming machine operations, since February 1993 the company has been actively marketing its proprietary games to unaffiliated casinos; rather than selling its games to casino operators, Anchor places them on the casino floor for free in exchange for a share of the revenues. Anchor also controls games such as Cash Ball, Road Rally, and Cash Fire.
According to Anchor's joint venture agreement with IGT, the latter company has the right to take any or all of Anchor's games and place them in its wide area progressive systems (WAPs). The WAP systems link these slot machines and create large jackpots that are popular with players. Anchor continues to place its games as freestanding units in addition to the WAP units placed by the joint venture; therefore, most casino floors in the U.S. have a mix of Anchor's freestanding units and Anchor/IGT WAP units. In addition to Canada, Colorado, and Nevada, Anchor also is or has been licensed in Arizona, Connecticut, Illinois, Indiana, Iowa, Mississippi, Missouri, New Jersey, and South Dakota.
Entering the Game, 1993
Anchor Gaming was incorporated in Nevada on July 28, 1993 by Stanley E. Fulton, a man who had been involved in the gaming equipment business since the early 1970s. In 1976, he founded Fortune Coin, a company which introduced the first video poker game in 1977. One year later, he sold Fortune Coin, which eventually evolved into International Game Technology, ironically later becoming one of Anchor's primary business partners.
Fulton then went on to work at Gaming and Technology Inc., where he helped build one of the largest gaming routes in Nevada, eventually becoming chairman of that company, now known as Alliance Gaming Corporation.
Fulton founded Anchor Gaming's predecessor, Anchor Coin, in 1991, building another large gaming route, and eventually creating Anchor Gaming.
Also in 1993, Colorado Grande Casino outperformed the average Cripple Creek casino, generating an average of $73 in daily revenue from each of its 186 slot machines and card tables during its second year of operation (ended September 30, 1993), compared to the citywide average of $50 during the same period.
By 1994, the company operated 629 slot machines leased in 45 locations (primarily Albertson's grocery stores and Smith's) throughout the Las Vegas area. In February of that year, The Colorado Grande Gaming Parlor became the second Cripple Creek casino to be owned by a publicly traded company when Anchor Gaming raised $30.7 million in an initial stock offering of 2.75 million shares. Cripple Creek-based Alpine Gaming Inc.--which owns The Long Branch Saloon & Casino, and was making plans to merge with Denver-based Century Casinos Management Inc.--is the only other publicly traded company to own one of the city's 23 casinos. The public offering came just as the Cripple Creek economy was beginning to feel the hurt by the December closing of a tunnel on Colorado Highway 67, forcing gamblers to take long detours from the principal route to the town. Most of the money from the offering was used to pay off $17.5 million in debts, including $11.2 million to repay loans from Anchor CEO Stanley Fulton and his six children; another $1.8 million was used to buy 163,789 shares from minority shareholders in the Colorado Grande.
The following month, the company used $900,000 in cash from the public offering, and some 1.3 million shares to acquire ownership of Global Gaming Products LLC, and certain related assets from Global Gaming Distributors Inc., which leased slot machines that paid out silver tokens and serviced Anchor's leases in northern Nevada. The acquisition also gave Anchor the rights to the game Silver Strike.
October of the same year saw the company consolidate its Las Vegas offices into a new headquarters facility, expanding to 17,000 square feet of office space and 30,000 square feet of sub-assembly and warehouse space, all of which is leased. Revenues for 1994 reached $54.8 million, with a net income of $10.5 million. Revenues for the following year jumped to $97.4 million, with net income also rising, to $16 million.
In April 1996, the company completed a second successful public offering, raising nearly $54 million. The following month, Business Week ran an article featuring Anchor Gaming among the six "Hot Growth Companies," along with Encad Inc. and Remedy Corp., two high-tech firms, as well as Logan's Roadhouse Inc., HPR Inc., and MedCath Inc. In November, Anchor announced the suspension of a planned $60 million addition of 144,000 square feet of space directly across the street from the existing facility, connected by an enclosed walkway, adding 120 hotel rooms, 36,000 square feet of gaming space, 600 gaming machines, 12 table games, a full-service restaurant, a fast-food restaurant, and 720 additional parking spaces. Revenues for 1996 reached $116.5 million, with net income of $22.3 million.
In the fall of 1997, Anchor Gaming and a Canadian joint venture partner were awarded licenses to operate seven charitable casinos in Ontario, Canada. Poor weather in late October of that year caused the company some worry, but the Colorado casino operations posted record revenues and profits for the quarter. Revenues for the year reached $153.7 million, with net income of $35.7 million. Later that year, Fulton sold 1.8 million shares (at $91 each) to "diversify" his holdings, but some analysts believed the major shareholder was cashing out just in case things went poorly.
In 1998, the company began shipping a stand-alone slot machine game it created, called The Totem Pole. Two other products released in 1998 included Crazy Joker and Wheel Winner Poker, both aimed at the distinct video poker market, an area that Anchor has not really focused on in the past. A third product, called Cash Ball, which features a pinball-type secondary game manufactured by WMS Industries, the world's leading pinball manufacturer, and Bally Gaming, was introduced on field trial in the Bahamas in 1998, and a fourth product, Pinball Wizard, began shipping as well.
Anchor Gaming and IGT, the largest games manufacturer in the industry, signed a joint venture agreement in September 1996 to market the Wheel of Fortune game. Starting out initially with 650 units in early 1998, by mid-year, over 4,000 units were in use in the Native American, Nevada, New Jersey, Mississippi, and Missouri markets, making it the most successful slot ever introduced on the casino floor. Also part of the joint venture were the Totem Pole progressive slot, Pinball Wizard, and Keno Bucks. But, the joint venture was not without its downside. Revenues generated from the company's Wheel of Gold game began to decline with the release of Wheel of Fortune.
Additionally, fierce competition from other companies' games, such as Bally's Roll the Dice game and IGT's Jeopardy and Vision Series games, began to squeeze out Anchor's previously unchallenged games, and analysts at the recent gaming manufacturers conference came away "unimpressed" by Anchor's Cash Ball, Wheel Winner Poker, and Big Bucks Bingo offerings, but highly touted IGT's Vision Series (a traditional fitted with an LCD screen, with "bonusing," i.e., giving the player another chance to win). By the end of fiscal 1998, though, the company should have entered new markets such as Illinois, Louisiana, and Indiana. Anchor's strong floor presence and previously unchallenged near-monopoly, track record with previous games, and aggressive marketing strategy would likely continue to carry it as an industry leader well into the 21st century.
Principal Subsidiaries: C. G. Investments Inc.; Colorado Grande Enterprises Inc.; DD Stud Inc.; Anchor Coin; Green Mountain Enterprises Inc.
Related information about Anchor
A device which prevents a vessel from drifting. The flukes or
arms of an anchor dig into the seabed, thus resisting a horizontal
pull; it is made fast to the ship by a heavy cable, usually of
studded chain. There are two basic types: the old-fashioned anchor
with a stock, usually depicted on badges and flags; and the modern,
more common, stockless anchor. The stockless anchor consists of a
shank and a crown, which are free to move in relation to each
other, so that when in use the flukes will adopt an angle of about
45属 to the shank. When stowed, the flukes are parallel to the
shank.
otheruses
An anchor is a heavy object, often made out of metal, that
is used to attach a ship to the bottom of a body of water at a
specific point. A temporary anchor is usually carried by the
vessel, and hoisted aboard whenever the vessel is under way; A
sea
anchor(q.v.) is a related device used when the water
depth makes using a mooring or temporary anchor impractical.
An anchor works by resisting the movement force of the vessel which
is attached to it. It may seem logical to think wind and currents
are the largest forces an anchor must overcome, but actually the
vertical movement of waves develop the largest loads, and modern anchors are
designed to use a combination of technique and shape to resist all
these forces.
An interesting element of anchor jargon is the term aweigh,
which describes the anchor when it is hanging on the rope, not on
the bottom; An anchor is described as aweigh when it has
been broken out of the bottom and is being hauled up to be
stowed.
Development
The earliest anchors were probably rocks and many rock anchors
have been found dating from at least the Bronze Age. trying to move a
large enough rock to another bay is nearly impossible.
A simple anchor using a pair of wood arms under a rock mass is a
primitive anchor which is still in use today. Almost all future
anchor developments combine these two elements?a penetrating point
and a reasonable mass.
In the western world the vast majority of anchors worked on the
concept of the grappling hook?multiple points on arms such that at
least one will be aimed toward the bottom. Suddenly the concept of
the stock, a bar placed perpendicular to the hooking arm at the
other end of the shank which would roll the anchor over so the
point would penetrate the bottom, was developed and within a single
century became the standard anchor type.
In the East, however, another model of anchor had been known for
some time which also used a stock, but with the stock located at
the crown along with the arm.
Designs of temporary anchors
A modern temporary anchor usually consists of a central bar
called the shank, and an armature with some form of flat
surface (fluke or palm) to grip the bottom and a
point to assist penetration of the bottom; There are many
variations and additions to these basic elements?for example, the
whole class of anchors which include a stock such as the
fisherman and
fluke
anchors.
The range of designs is wide, but there are actually trends in
designs for modern anchors which allow them to be classed as
hook, plow, and fluke types, depending on the method
by which they set.
-
Hook designs use a relatively small fluke surface on a
heavy, narrow arm to penetrate deeply into problematic bottoms
such as rocky, heavy kelp or eel grass, coral, or hard sand. Two
of the more common versions of this design are the fisherman and the
grapnel.
-
Plow designs are reminiscent of the antique farm plow,
and are designed to bury themselves in the bottom as force is
applied to them, and are considered good in most bottom
conditions from soft mud to rock. Although they have less ability
to penetrate and are designed to reset rather than turn, their
light weight makes them very popular.
In the past 20 years or so, many new anchor designs have
appeared. Driven by the popularity of private pleasure boats, these
anchors are usually designed for small to medium sized vessels, and
are usually not appropriate for large ships. The anchor is popular
as the ultimate storm anchor, and has a good reputation for use in
rock, hard bottoms, and kelp or eel grass covered bottoms. The
three piece versions can be stowed quite compactly, and most
versions include a folding stock so the anchor may be stowed flat
on deck.
The primary weakness of the design is its ability to foul the cable
over changing tides. In comparison tests the fisherman design
developed much less resistance than other anchors of similar
weight. It is difficult to bring aboard without scarring the
topsides, and does not stow in a hawse pipe or over an anchor
roller.
A fouled kedge or killick features on the badges of RN non-commissioned
officers.
Fluke
The most common commercial brand is the Danforth, which is
sometimes used as a generic name for the class. some anchor rollers
and hawse pipes can accommodate a fluke-style anchor. A few
high-performance designs are available, such as the Fortress, which
are lighter in weight for a given area and in tests have shown
better than average results.
The fluke anchor has difficulty penetrating kelp and weed-covered
bottoms, as well as rocky and particularly hard sand or clay
bottoms. If there is much current or the vessel is moving while
dropping the anchor it may "kite" or "skate" over the bottom due to
the large fluke area acting as a sail or wing. Once set, the anchor
tends to break out and reset when the direction of force changes
dramatically, such as with the changing tide, and on some occasions
it might not reset but instead drag. It is not unknown for the
anchor to foul on its own rode, or to foul the tines with refuse
from the bottom, preventing it from digging in. The CQR design has
a hinged shank, allowing the anchor to turn with direction changes
rather than breaking out, and also arranged to force the point of
the plow into the bottom if the anchor lands on its side. Both can
be stored in most regular anchor roller systems.
Owing to the use of lead or other dedicated tip-weight, the plow is
heavier than average for the amount of resistance developed, and
may take a slightly longer pull to set thoroughly. It cannot be
stored in a hawse pipe.
The genuine CQR and Delta brands are now owned by Lewmar, although
they have both been on-sold several times during their
lifetimes.
Bruce / Claw
Claimed by the inventor to be based on a design used for
anchoring floating oil derricks in the North Sea, the Bruce and its copies, known
generically as "claws", have become a popular option for smaller
boaters. They cannot be used with hawse pipes.
Bruce Anchor Group no longer produce the genuine anchor and the
only options are knock-offs, mostly inferior in build quality.
Modern designs
In recent years there has been something of a spurt in anchor
design. Primarily designed to set very quickly, then generate
superior holding power, these anchors (mostly proprietary
inventions still under patent) are finding homes with users of
small to medium sized vessels.
- The German designed B端gel, first built by steel
producer WASI, has a sharp tip for penetrating weed, and features
a roll-bar which orients the anchor to the correct attitude on
the seabed
- The Bulwagga is a unique design featuring three flukes
instead of the regular two. Manufacturer's website
- The New Zealand designed Rocna is a new anchor gaining
popularity amongst cruisers. Its roll-bar is similar to that of
the B端gel, and means the correct setting attitude is achieved
without the need for extra weight to be inserted into the tip (an
inefficiency common in other anchor types). The anchor needs to
hold the vessel in all weathers, including the most severe
storm, but only
occasionally, or never, needs to be lifted, only for example if
the vessel is to be towed into port for maintenance. An
alternative to using an anchor under these circumstances may be
to use a pile driven into the seabed.
Permanent anchors come in a wide range of types and have no
standard form. Modern moorings may be anchored by sand screws
which look and act very much like over-sized screws drilled
into the seabed, or by barbed metal beams pounded in (or even
driven in with explosives) like pilings, or a variety of other
non-mass means of getting a grip on the bottom. One method of
building a mooring is to use three or more temporary anchors
laid out with short lengths of chain attached to a swivel, so
no matter which direction the vessel moves one or more anchors
will be aligned to resist the force.
A mushroom anchor will normally sink in the silt to the point
where it has displaced its own weight in bottom material. These
anchors are only suitable for a silt or mud bottom, since they
rely upon suction and cohesion of the bottom material, which
rocky or coarse sand bottoms lack. The holding power of this
anchor is at best about twice its weight unless it becomes
buried, when it can be as much as ten times its weightwww.inamarmarine.com/pdf/Moorings.pdf. Consequently
deadweight anchors are used where mushroom anchors are
unsuitable, for example in rock, gravel or coarse sand. An
advantage of a deadweight anchor over a mushroom is that if it
does become dragged, then it continues to provide its original
holding force. The disadvantage of using deadweight anchors in
conditions where a mushroom anchor could be used is that it
needs to be around ten times the weight of the equivalent
mushroom anchor..
Screw
Screw anchors can be used to anchor permanent
moorings, floating docks, fish farms, etc.
These anchors must be screwed into the seabed with the use of a
tool, so require access to the bottom, either at low tide or by
use of a diver.
Weight for weight, screw anchors have a higher holding than
other permanent designs, and so can be cheap and relatively
easily installed, although may not be ideal in extremely soft
mud.
Anchoring gear
The elements of anchoring gear include
the anchor, the cable (also called a rode), the method
of attaching the two together, the method of attaching the
cable to the ship, charts, and a method of learning the depth
of the water.
Charts are vital to good anchoring. One can get by without
referring to charts, but they are an important tool and a part
of good anchoring gear, and a skilled mariner would not choose
to anchor without them.
The depth of water is necessary for determining scope,
which is the ratio of length of cable to the depth measured
from the highest point (usually the anchor roller or bow chock)
to the seabed. For example, if the water is 25ft (8m) deep, and
the anchor roller is 3ft (1m) above the water, the scope is the
ratio between the amount of cable let out and 28ft (9m).
A cable or rode is the rope, chain, or combination thereof used
to connect the anchor to the vessel. Generally speaking, most
anchors will hold well in sandy mud, mud and clay, or firm
sand. Rock, coral, and shale prevent anchors from digging in,
although some anchors are designed to hook into such a bottom.
Grassy bottoms may be good holding, but only if the anchor can
penetrate the bottom. You need enough depth for your vessel
throughout the range it might swing, at low tide, not just
where you drop the anchor. However, no matter where you anchor
you need to consider what the largest possible swing range will
be, and what obstacles and hazards might be within that range.
Boats on permanent moorings, or shorter scope, may not swing as
far as you expect them to, or may swing either more rapidly or
more slowly than your vessel (all-chain cables tend to swing
more slowly than all-rope or chain-and-rope cables.)
There are techniques of anchoring to limit the swing of a
vessel if the anchorage has limited room.
Methods
The basic anchoring consists of determining the
location, dropping the anchor, laying out the scope, setting
the hook, and assessing where the vessel ends up. there may be
other boats whose crew thought that would be a good spot, or
weather conditions may be different from those expected, or
even additional hazards not noted on the chart may make a
planned location undesirable.
If the location is good, the location to drop the anchor should
be approached from down wind or down current, whichever is
stronger. The anchor should be lowered quickly but under
control until it is on the bottom. The vessel should continue
to drift back, and the cable should be veered out under control
so it will be relatively straight.
Once the desired scope is laid out (a minimum of 8:1 for
setting the anchor, and 5:1 for holding, though the preferred
ratio is 10:1 for both setting, and holding power), the vessel
should be gently forced astern, usually using the auxiliary
motor but possibly by backing a sail. A hand on the anchor line
may telegraph a series of jerks and jolts, indicating the
anchor is dragging, or a smooth tension indicative of digging
in. If the anchor continues to drag, or sets after having
dragged to far, it should be retrieved and moved back to the
desired position (or another location chosen.)
With the anchor set in the correct location, everything should
be reconsidered. Is the bottom a suitable holding ground, and
is the anchor the right one for this type of bottom? Will
another vessel swing into us, or will we swing into another
vessel, when the tide or wind changes?
Some other techniques have been developed to reduce swing, or
to deal with heavy weather.
-
- Forked moor
- Bow and Stern
- Bahamian moor
- Backing an anchor
Forked moor
Using two anchors set approximately 45属
apart, or wider angles up to 90属, from the bow is a strong
mooring for facing into strong winds. To set anchors in this
way, first one anchor is set in the normal fashion. Then,
taking in on the first cable as the boat is motored into the
wind and letting slack while drifting back, a second anchor is
set approximately a half-scope away from the first on a line
perpendicular to the wind. After this second anchor is set, the
scope on the first is taken up until the vessel is lying
between the two anchors and the load is taken equally on each
cable.
This moor also to some degree limits the range of a vessel's
swing to a narrower oval.
Bow and stern
Not to be mistaken with the Bahamian
moor, below.
In the Bow and Stern technique, an anchor is set off
each the bow and the stern, which can severely limit a vessel's
swing range and also align it to steady wind, current or wave
conditions. One method of accomplishing this moor is to set a
bow anchor normally, then drop back to the limit of the bow
cable (or to double the desired scope, e.g. By taking up on the
bow cable the stern anchor can be set. After both anchors are
set, tension is taken up on both cables to limit the swing or
to align the vessel. One of the primary characteristics of this
technique is the use of a swivel as follows: the first anchor
is set normally, and the vessel drops back to the limit of
anchor cable. A second anchor is attached to the end of the
anchor cable, and is dropped and set. A swivel is attached to
the middle of the anchor cable, and the vessel connected to
that.
The vessel will now swing in the middle of two anchors, which
is acceptable in strong reversing currents but a wind
perpendicular to the current may break out the anchors as they
are not aligned for this load. With the leading anchor holding
the cable down and the tension between the anchors taking load
off, this technique can develop great holding power and has
been used in "ultimate storm" circumstances.
Kedging
Kedging is a technique for moving or
turning a ship by using a relatively light anchor known as a
kedge.
In yachts, a kedge anchor is one or more anchors carried in
addition to the main, or bower anchors, and usually stowed aft.
Every yacht should carry at least two anchors - the main or
bower anchor and a second lighter kedge anchor.
It is used occasionally when it is necessary to limit the
turning circle as the yacht swings when it is anchored, such as
in a very narrow river or a deep pool in an otherwise shallow
area.
For ships, a kedge may be dropped while a ship is underway, or
carried out in a suitable direction by a tender or ship's boat
to enable the ship to be winched off if aground or swung into a
particular heading, or even to be held steady against a tidal
or other stream.
This web site and associated pages are not associated with, endorsed by, or sponsored by Anchor Gaming and has no official or unofficial affiliation with Anchor Gaming.